Snapshot 2026-11-14 16,842 catalog items 119 with a recorded shop price No login · no password

Method · sources · limits

How We Calculate Fortnite Locker Value

Fortnite locker value on LockerCheck is a recorded-price estimate: the V-Bucks prices recorded for the items you add, added together and converted to a USD range at Epic's published pack rates. It is not a resale price, a buy-back offer, or a guarantee that an item can be purchased again. We never fill a missing price with a rarity-based guess.

Last updated: 2026-11-14 · Price snapshot: 2026-11-14

The calculation, step by step

  1. You add cosmetics from the public catalog, or paste a name list that is matched exactly.
  2. Each item is looked up in our price table. Only single-item Item Shop entries are used; bundle prices are never divided across the items inside a bundle.
  3. Priced items are summed in V-Bucks. Items without a recorded price stay in the list but are excluded from the USD total unless you enter a V-Bucks price yourself.
  4. The V-Bucks total is multiplied by the lowest and highest per-V-Buck rates from Epic's published packs, producing a USD range.
  5. The page also counts items and groups them by Epic's underlying rarity tier. The tier is metadata; it does not change the price.

USD conversion table

V-Bucks are sold in fixed packs, so there is no single "V-Buck price." The low end of our range uses the 12,500 pack; the high end uses the 800 pack. The actual checkout can cost more because you cannot buy an arbitrary number of V-Bucks.

Pack Price (USD) V-Bucks USD per V-Buck
800 V-Bucks $8.99 800 $0.01124
2,400 V-Bucks $22.99 2,400 $0.00958
4,500 V-Bucks $36.99 4,500 $0.00822
12,500 V-Bucks $89.99 12,500 $0.00720

US store prices before tax, from Epic's March 2026 V-Bucks price change. Regional pricing and taxes are not included. A 12,500 pack is not a realistic purchase for a 1,200-V-Buck item; the range is a conversion band, not a shopping plan.

Data sources

Source What it provides How it is used Checked
fortnite-api.com /v2/cosmetics/br Name, type, rarity, series, introduction chapter/season Build-time catalog snapshot; no client calls to the API 2026-11-14
fortnite-api.com /v2/shop Current shop entries and V-Bucks prices Single-item prices only; bundle entries are skipped 2026-11-14
Epic: V-Bucks price change Published USD pack prices USD conversion range 2026-11-14
Epic support: Battle Pass price 800 V-Bucks for the Battle Royale Battle Pass from March 19, 2026 Account page Battle Pass seasons 2026-11-14
Epic: account sharing and sales Rule that accounts cannot be bought, sold, or shared Why we do not quote a resale value 2026-11-14
Fortnite.GG XP table 80,000 XP per level XP calculator arithmetic 2026-11-14
Epic: Treasure Hunters Saturday Treasure Hours during the season Power Hour schedule context 2026-11-14

Cosmetic names and game data belong to Epic Games, Inc. LockerCheck is independent and not affiliated with Epic Games. We do not use Epic logos or promotional art.

Price coverage

The current snapshot prices 119 of 16,842 catalog items (0.71%). That is not a bug we are hiding: the free shop feed exposes the current rotation, not a full historical price archive. Each rebuild records new single-item prices and keeps previous ones, so coverage grows as snapshots accumulate.

Catalog coverage and list coverage are different. The catalog figure above describes the source data. A user list is measured separately as X of Y items priced, with API-recorded prices and user estimates counted separately. Unpriced items stay visible and are excluded from the USD range; a mixed list is marked partial. An explicit 0 is a user estimate, not an API price or a claim that the item is free.

Bundle prices are excluded because a bundle's price is not an item price. Splitting a 2,400-V-Buck bundle across five items would produce five invented numbers. If an item has no recorded price, it is shown as unpriced and you can enter a V-Bucks price yourself; the interface labels that as your input.

Why there is no username lookup

Epic does not expose a public endpoint that returns a player's locker from a username. The community APIs return catalog data, the current shop, or player match statistics; none returns locker inventory without account authorization. A tool that claims a one-field username scan is either using data it should not have or showing an invented result.

LockerCheck therefore has no login form, no password field, no 2FA prompt, and no session-token request. You add items yourself. If a "locker checker" asks for Epic credentials, close it.

Account and activity pages

The account calculator keeps two things separate: a recorded-price item reference and a Battle Pass budget. It does not add them automatically, because a Battle Pass reward may already be in the item list. Other V-Bucks are a user-entered line, not a balance or an inferred historical spend. Account age adds no premium.

On the Power Hour page, source grade and time status are separate. A media-reported specific date can drive the countdown; a weekly-pattern projection is reference-only. After all date-verified sessions pass, the page shows the snapshot date instead of inventing a future session. December 5 is the Chapter 7 end-event date, not a confirmed Treasure Hour.

What we never add

  • A resale, auction, or "account market" price. Epic prohibits account sales.
  • A rarity premium. Rarity is metadata, not a price.
  • An account-age or "OG" premium. There is no verified price source for it.
  • A guessed price for an item missing from our snapshots.
  • A drop-rate or guaranteed-reward claim for Power Hours.

Updates and failure handling

This is a static snapshot rebuilt by running the data script. The script fetches the catalog and current shop, writes dated raw snapshots, merges single-item prices into the existing table, and builds the pages. If the network fails, it falls back to the most recent local snapshot, so a build can still finish with a visible data date. No background job, cron, or automatic publishing is created by this project.

The visible date on the page and the sitemap's lastmod change only when the underlying snapshot or page copy changes. We do not refresh dates to look active.

Limitations

  • Partial price coverage: 119 of 16,842 items in this snapshot.
  • No historical shop archive: a price is the last recorded single-item price, not a full price history chart.
  • No per-user locker import: the tool is manual by design.
  • No market or resale valuation: Epic's Terms prohibit account sales.
  • Not a replacement or buy-back guarantee: many cosmetics do not return to the Item Shop.
  • No guarantee that a cosmetic will return to the shop or keep the same price.
  • USD conversion uses US pack prices before tax; regional pricing varies.
  • Old Battle Passes are priced at the current 800 V-Bucks, not their historic 950–1,000 V-Buck price.
  • The public catalog can include datamined or unreleased entries; inclusion is not a claim that an item is obtainable. 452 placeholder/TBD names are excluded from search, leaving 16,390 searchable names.